Post by Clans Of Mossflower on Mar 13, 2009 17:52:09 GMT
Clans of Mossflower
A Sad Tale
Mossflower Woods, a peaceful haven for goodbeasts, is no more. The woodland remains, but both it and the surrounding country are immersed in war. This time, though, no vermin are involved. The tale is strange, but awfully, cruelly true.
A long time ago, ramembered only in the scrolls of the Hooded Legions, Mossflower was a land of peace and plenty. It was not to last. A huge drought engulfed the land, and crops failed three harvests running. In hard times like these, the only way to survive is to band together. The three most powerful families in Mossflower, the Cierrans, the Draenogs and the Ezekiels, had access to water and food, due to their wealthy status. All the creatures of Mossflower made their allegiances to one of the families, and adopted their name as their own. Yet supplies ran even shorter, and the creatures turned desperate. One by one, the families turned to raiding the others, and Mossflower soon descended into all-out war. The families changed to clans, and all beasts must fight to survive.
Even though the harvests have returned, enmities have been forged that cannot be forgotten, and so the clans still fight, dangerously blind to how unwise it is. The vermin stay away now, for all beasts are perilous fighters; those who were not died a long time ago. Now, their only enemies are the other clans. Honour must be upheld, and battles must be won. And so the sad tale dwindles even further into discontent, and nobeast is safe is Mossflower Woods.
www.geocities.com/clansofmossflower/
A Sad Tale
Mossflower Woods, a peaceful haven for goodbeasts, is no more. The woodland remains, but both it and the surrounding country are immersed in war. This time, though, no vermin are involved. The tale is strange, but awfully, cruelly true.
A long time ago, ramembered only in the scrolls of the Hooded Legions, Mossflower was a land of peace and plenty. It was not to last. A huge drought engulfed the land, and crops failed three harvests running. In hard times like these, the only way to survive is to band together. The three most powerful families in Mossflower, the Cierrans, the Draenogs and the Ezekiels, had access to water and food, due to their wealthy status. All the creatures of Mossflower made their allegiances to one of the families, and adopted their name as their own. Yet supplies ran even shorter, and the creatures turned desperate. One by one, the families turned to raiding the others, and Mossflower soon descended into all-out war. The families changed to clans, and all beasts must fight to survive.
Even though the harvests have returned, enmities have been forged that cannot be forgotten, and so the clans still fight, dangerously blind to how unwise it is. The vermin stay away now, for all beasts are perilous fighters; those who were not died a long time ago. Now, their only enemies are the other clans. Honour must be upheld, and battles must be won. And so the sad tale dwindles even further into discontent, and nobeast is safe is Mossflower Woods.
www.geocities.com/clansofmossflower/